The NULL Solution = Episode 73

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The NULL Solution = Episode 73

…Philanderers philander and physicians spring into action, in this case J-LP pulls a double shift…

“Any Visitors?” asks Dr. Picard of his receptionist.

“Non,” The response of “no” is the same in any {most} languages.

Once inside his Institute’s fourth floor sanctuary, he checks a few patient charts, while elevating his leg, which is sporting a cast that does not have space for another Sharpie signature.

By the time 7 O’clock rolls around, he has had enough of business, or so he thought. Before he can leave the room, out of nowhere, a very foreign-looking woman appears behind him. She is apparently in some distress.

“How did she get in?”

She is dressed like she comes from another planet and sounds like a harp when she speaks. Other than that she looks like she needs medical attention, specifically an OBGYN.

Dr. Picard takes her hand and has her stand inside a full-body scanner, an absolute necessity for any 21st Century medical office. Obviously she is with child, the child is in distress, but her anatomy does not match any he has seen before. There is no recognizing this from that, other than a very large child whose umbilical cord reaches the up to the base of her regally poised skull.

“What on Earth? If we deliver that baby and cut the cord, there may be serious damage to both of you.” Philanderers philander and physicians spring into action, in this case J-LP pulls a double shift. He calls down to the surgical suites to accommodate this unsolicited patient. “I need the most experienced nurses available… and I need a gurney on the 4th floor, STAT.”

Cerella, Heir to the High Council of Eridanus, has been deposited to the single solitary person on Earth…, nay, in the galaxy, who is qualified to deliver her & Deke’s child, not-to-mention the near-impossible task of preserving the cognitive functions of both mother & child.

10 light years away, the father waits and worries.–


The NULL Solution =

Episode 73


page 75

The NULL Solution = Episode 72

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The NULL Solution = Episode 72

…Jean-Luc has broken three Rossignol skies, ten poles, one ankle and beaucoup hearts.

CHAPTER SEVEN

SCIFI

 

The country of Switzerland continues to be a bastion of neutrality to this day, even halfway into the 21st Century. That nonalignment usually keeps their nose clean, despite the trillions in dirty money and ill-gotten gains stored in financial institutions within their borders.

Tucked in the middle of the European Union, perched mostly in the Alps, officially named the Swiss Confederation, it has strong sense of identity and community and is founded on common historical background. Its linguistic diversity is representative of the people.  Svizra, Svizzera, Schweiz, ʒviːtsrɐ and Suisse are national labels attached to it; pick your flavor.

SCIFI chooses Suisse; hence the Suisse Conjoined Institute of Fetal Integrity which is to say that it specializes in separating babies joined by some body part. Dr. Jean-Luc Picard is a world-renowned authority in the cranial niche. When babies share a skull, he is the surgeon who untangles them. He is the only Frenchman doing it – he is the only human doing it.

Considering how rare such births are, Jean-Luc has a lot of time on his hands. Dust accumulation is the biggest threat to the sterility of his office. He is an avid skier and hiker, so St. Moritz is where he calls home. His operating room is wherever a patient is.

2052 has been a slow year for the cranial conjoined. He does do other surgeries, though some of his critics believe he would make a better doctor to ghosts than a brain surgeon. Consequently he is breaking no records for productivity; however he has broken two Rossignol skies, ten poles, one ankle and beaucoup hearts. He is a handsome man, as they say in France.

Oh, that broken ankle? It has compelled him to spend more time at his craft. As for those broken hearts, one is seated at the reception desk of his SCIFI office building. “Good afternoon, Charlize. Do I have any messages?” English is his language of choice.

“Oui, deux,” hers is not and she passes 2 pink pieces of paper his way. It was only last month that she caught him with another girl. She didn’t believe it was a cousin of his for a single moment.


The NULL Solution =

Episode 72


page 74

A MONOPOLY on Board Games

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Interesting Facts

About the Board Game

Monopoly

Monopoly was first produced in 1935 by Parker Brothers, and has been ruining friendships and tearing families apart ever since. Despite how frustrating the game is, it’s considered the world’s most popular and, as of 2009, over 250 million copies have been sold.

 While the game is meant to be played by people of all ages, it is meant to show the dangers of a small group of people accumulating all the wealth. If you’re playing the game, and someone builds hotels all over the board, and you have a house on Baltic Avenue? You have to borrow money before ultimately going bankrupt and losing. It’s annoying in the game, but it would be tragic in real life.

10. Are You Playing the Game Correctly?

Have you ever taken the time to read the rules of Monopoly? Probably not, because an overwhelming amount of people don’t follow the official rules while playing.

One rule that many people didn’t know existed is that if you land on a property and choose not to buy it, the property goes up for auction. The opening bid can start at any price and the highest bidder pays the bank. This speeds up the game and when playing with these rules, it lasts about an hour to 90 minutes. (Another hint if you really want to speed up the game, but isn’t in the official rule book, is to deal out all the properties at the beginning of the game.)

One reason that so many of us play Monopoly the same way, which is different from the official rules, is because Monopoly is so popular, and many people are taught how to play as children. So for generations, no one read the rules, and older generations just taught younger generations to play the way that they were taught. Think about it – do you even remember learning how to play Monopoly? If you can, did you read the instructions, or were you taught to play by someone who already knew?

As for why no one plays the game according to the official rules, it could be because the game is often played by children, and the auctions may have led to fights, so parents omitted the rule and it simply got phased out as the rules of the game were handed down generation-to-generation.

Another common house rule, which isn’t an official rule, is that when fines and taxes are collected, they go into the center of the board and whoever lands on Free Parking wins the jackpot. However, in the official rules, nothing happens when you land on the Free Parking space.

Finally, some people play that you can’t get money while you are in prison, but there is no official rule against that.

Since the house rules and official rules are so different, Hasbro did a study and ended up releasing official House Rules of the game.

9. Three Most Landed on Spots include Illinois Avenue, GO, and B&O Railroad

One thing that might be helpful to winning the game is getting the square that is landed on the most. According to computer scientist Truman Collins, who built a simulation of the game, the square most likely to be landed on is In Jail. This is for several reasons. The first is that if you land on the Go to Jail square, technically you go straight to jail (duh). Secondly, people roll to get out of prison. All of this in addition to landing on the prison square, and you’re just visiting.

The second most landed on square is Illinois Avenue. This is followed by Go, New York Avenue, and rounding out the top five is B&O Railroad. As for the least likely squares to get visits? Those would be the three Chance squares, the Community Chest Square, and Mediterranean Avenue.

When it comes to the most expensive property, Boardwalk, it’s the 18th most likely square to be landed on.

8. The Characters

In Monopoly, there are several different characters and all of them have their own name. The first one is Mr. Monopoly. He is the iconic character who has a three piece suit, a top hat, and white hair. Also, a lot of people seem to remember him having a monocle, but he has never worn one.

It’s unclear who the inspiration for Mr. Monopoly is. Some people think it is famed American banker and financier J.P. Morgan. It certainly would make sense because they look and dress similar, and both are businessmen.

Others believe that it is based on a salesman at Parker Brothers who had business cards with over-the-top caricatures of himself printed on them. Often times he would be wearing a top hat, or riding a train. Finally, it could be based on Little Esky, which is a former mascot of Esquire magazine.

The character wasn’t given a name until 1946, and even then, it wasn’t announced via Monopoly. Instead, he appeared as the mascot on a different game called Rich Uncle. In the game, the Daily Bugle identifies him as Rich Uncle Pennybags, and he is the man who runs the town.

However, in 1999, Hasbro conducted a study and found that many people didn’t know that Rich Uncle Pennybags was his name, so they changed it to Mr. Monopoly.

Of course, there are other characters in the game. On the Community Chest and Chance cards, there is Mr. Monopoly’s wife, Maude, and his three nephews – Randy, Sandy, and Andy. Finally, there is Officer Mallory, who sends people to jail, and Jake, the Jailbird.

7. People Have Killed Each Other Over the Game

If you’ve even been near a group of people playing Monopoly, you know that players can easily get frustrated. All it takes is one flip of the board to end a friendship.

While most adults don’t resort to violence when it comes to their frustrations over Monopoly, some games have spiraled violently out of control. One such game happened in Santa Fe, New Mexico, on October 25, 2011. 60-year-old Laura Chavez and 48-year-old Clyde “Butch” Smith were playing the game with their 10-year-old grandson. At some point, Chavez caught Smith cheating. A fight ensued and the grandson was sent into a bedroom, and that’s when the grandparents got violent.

Smith hit Chavez with a wine bottle, and then she went at him with a knife. He was stabbed and slashed around the chest, neck, and face. Luckily, he survived.

Another tragic fight that stemmed from the game happened on July 19, 1991, in Bensalem, Pennsylvania. Two best friends, 25-year-old Marc Cienkowski and 31-year-old Michael J. Klucznik, were playing Monopoly when a fight broke out. It got physical and several punches were thrown. Cienkowski grabbed his compound bow and an arrow, and told Kluvznik to leave. Kluvznik left, and when he was seated in his car, his best friend fired an arrow into his chest. Kluvznik ended up dying and Cienkowski was sentenced to nine-to-25 years in prison. We like to think the judge told him to go directly to jail, to not pass GO, and to not collect $200 at his sentencing.

6. You Can Win a Game with 2-players in 21 seconds

Games of Monopoly are notoriously long, and can drag on for hours, or even days. On the other end of the scale, Daniel J. Myers, a professor of sociology at Notre Dame, and his son have figured out the quickest way to end a game of Monopoly. It’s just four turns and nine rolls, and the game lasts 21 seconds.

How it would have to work is that player one rolls double sixes and lands on Community Chest, where they receive $200 because of the “Bank error in your favor” card. Next, player two has to land on the Income Tax square. The next turn involves player one getting double twos and landing on Park Place, where they purchase it, and then double ones to land on Boardwalk, which they need to purchase as well. Since they got doubles, then they roll again and pass GO, collecting $200. Once they are past GO, they need to purchase three houses for Park Place and two for Boardwalk. Player two would then land on a Chance square and pick up the “go directly to Boardwalk” card. When they do, they won’t have enough money, and the game is over.

Of course, the chances of this game happening in real life aren’t exactly good. According to a Columbia professor, it would happen once every 253,899,891,671,040 games. So he’s saying there’s a chance.

 5. Best Way to Win

As we’ve already mentioned previously, and will probably continue to mention throughout the article, playing Monopoly can be downright frustrating. However, if you really want to ratchet up the frustration level among your opponents, and win in the process, you should follow this strategy to win, which comes from a Reddit user named Elfie.

Basically, the diabolical plan revolves around the houses. There are 32 in the box, and once the houses are sold out, then no one else can buy one. So the plan is simply to buy up as many houses as you can.

Early in the game, buy a set of properties and build all houses on it (not a hotel). It can also be any set of properties. Later in the game, get a second monopoly and build up houses on each of those properties. If you get two monopolies containing three properties, then that only leaves 8 other houses out there among the rest of the players.

Limiting the number of houses is important because houses are needed to build hotels. By monopolizing the houses, it makes it harder for people to progress, and then you simply outlast them.

Evil, right?

4. The Real Creator was a Woman Who Didn’t Get Credit For Her Invention

The person credited with inventing Monopoly is Charles Darrow, an unemployed heater salesman from Philadelphia, Pennsylvania. While Darrow created the Monopoly we know today, he ripped off the idea. The real inventor was a stenographer named Elizabeth Magie, who lived in Washington D.C.

Magie worked at night trying to teach people about the evils of monopolies. She was concerned with the accumulation of wealth and power by a small group of families during the Gilded age. She thought that this type of control by a small group of people could lead to monopolies, which could have devastating effects on everyday Americans. The problem was that her message was hard to spread because many people simply weren’t interested in listening.

Looking to spread her message faster, Magie developed The Landlord’s Game in 1903, and got a patent on it in 1904. The game was never mass produced, and instead, the game spread through word-of-mouth. Usually someone would learn the game, and then they would make their own copy of the board and the pieces. In turn, they would teach it to someone else.

One of those people who learned to play the game was Charles Darrow. He pitched the game to Parker Brothers and they eventually bought the rights to it, and gave Darrow a royalty. However, Parker Brothers knew that Magie actually owned the patent on the game. So they contacted Magie and bought the rights to The Landlord’s Game and another game that she developed for $500. But in a massive jerk move, Parker Brothers never intended to mass produce The Landlord’s Game. Instead, they released a few hundred copies of it, but mass produced Monopoly, which became a massive hit. Beyond the $500, Magie didn’t get any other payment or credit for the game. She died in 1948 and her contributions to the game weren’t publicized until the 1970s. Darrow died a millionaire in 1978.

3. The Unusual Story of Marvin Gardens

 There are localized versions of Monopoly, but the original game, and one that most people in North America are familiar with, has all of the properties named after streets or areas in Atlantic City, New Jersey. With one exception, that is: Marvin Gardens, which is supposed to be Marven Gardens.

While it’s a small mistake, it actually shows the interesting history behind Monopoly. When asked why he chose Atlantic City, instead of Philadelphia, where he was born and lived, Charles Darrow said it was because it was his favorite vacation spot.

However, what we know from the last entry is that Darrow didn’t invent the game, he just signed a deal with Parker Brothers to sell it. Before Monopoly’s publication, when people made their boards for The Landlord’s Game, they would localize the street names. Darrow was taught to play The Landlord’s Game by a couple from Atlantic City and when Darrow was given a copy of the board by the couple, it contained the wrong spelling of Marven Gardens. In turn, Parker Brothers copied Darrow’s incorrect board. Making Darrow not only a thief, but a lazy one at that.

In 1995, Parker Brothers apologized to the people of Marven Gardens for the misspelling. However, they have never credited Magie’s contributions to the game. Just wanted to really emphasize that part again.

2. Monopoly was Rejected by Milton Bradley and Parker Brothers

After Magie developed the game, she didn’t get it mass produced because she didn’t want to. She took it to Parker Brothers, twice. Once in 1910, and again in 1924, and both times it was turned down. The reason they gave was that it was too political.

Jump ahead to 1934, and Darrow pitched his version of the game to both Milton Bradley and Parker Brothers. Both of them sent back rejection letters. Part of the creation myth is that Parker Brothers rejected it for 52 fundamental reasons. However, there is no real evidence of that and it definitely does not say it in the rejection letter. The game was rejected unanimously by the executives of Parker Brothers because they thought it took too long to play and was too complex to be popular.

Instead, Darrow used his own money to make 7,500 copies, which sold well in stores in Philadelphia, and Parker Brothers changed their mind and struck a deal with Darrow. From there, the game grew to be the biggest board game in history.

1. Escape Maps Were Smuggled to British POWs during WWII

When it comes to making maps for war, paper is a terrible material for many reasons. For example, it can’t get wet, it rips, it crumples, and so on. A better material for maps is silk, and it has been used for hundreds of years.

During World War II, a printing company that had mastered printing on silk was John Waddington Ltd. The company was used by the British secret service unit MI9, which was the secret service unit for escape and evasion, to print silk maps. Waddington was also the printer of Monopoly for the United Kingdom. An MI9 agent named Christopher Clayton Hutton came up with the idea to put maps and other materials into board games that would be sent to POW camps. Games were often brought into POW camps by humanitarian and charity groups, and the games wouldn’t have drawn too much attention from the enemy.

Inside the Monopoly boxes were hidden compartments that contained compasses, tools, maps, and under the money were real bank notes. There were six different maps created for areas around German POW camps, and other maps for Italy.

They marked the special Monopoly boxes by putting a red dot on the Free Parking space. Also, to figure out where the maps should go, periods were added to the end of specific properties. For example, if it was going to Germany, there was a period after Mayfair, and if it was going to Italy, there would be a period after Marylebone Station (since the game was the UK version, the properties were named after streets in London, not Atlantic City).

Some historians believe that thousands of POWs used the Monopoly games to escape. Since the war, all of the Monopoly escape kits were destroyed.


A MONOPOLY

on Board Games


 

The NULL Solution = Episode 71

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The NULL Solution = Episode 71

…For most of these eleven months, Cerella has had the luxury of letting nature take its course….

“What is the duration of gestation for a birth in these parts? Do you know what I mean?” Celeste McKinney needs some Eridanian insight if she is to understand the direness of Deke’s unborn {they believe} child..

Ekcello needs a very good memory for this. No birth has taken place here for… forever. “I have no way of knowing that answer.  Our longevity negates the need for a new generation. As a civilization, we procreate outside the physical body, although tales of old are told about the times before our home planet vulcanized. We were going to research the subject soon. Poor Cerella will be discovering the birthing process all alone.”

Just like anxiety, empathy also falls fresh on his spirit.

Momentum Into Nothingness by Cristina Velina

It has been eleven Earth months since she conceived. For most of that time Cerella has had the luxury of letting nature take its course. After all, she controlled her own environment and whatever happened was okay. Deke was there.

Deke is not here.

Nothing seems to be here.

And yet her needs are being met; out-of-the-black, not down nor up and without asking. Something or someone seems to have her best interest in mind.

Nothing used to be here.

So, there in the quiet of her aloneness, she discovers that she is indeed not completely alone. During this dark time, in fits and spurts, she would be overrun by a chorus of the Olde Language. Like a blast from the past, cogent songs of life and love ooze into her consciousness. Simple, yet complex; new, yet old; content, yet anxious, something inside her was pleading, ever politely.

It was the new life inside her.

No more does the mystery of an Eridanian female carrying child go unsolved. The process is nearing completion, but among the sweet melodies, a sour note is struck. There was a human being, an Earthling involved. Deke’s genome, the interspecies germination, has manifested itself in the body of his mate for life, Cerella.

The resulting lifeform needs to come out, but it is not an unpretentious or prescribed sequence. Mother and child are alone. They are together. They are in trouble.

Apprehension and despair abound in the Milky Way.


The NULL Solution =

Episode 71


page 73 (end ch. 6)

The NULL Solution = Episode 70

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The NULL Solution = Episode 70

…“A needle in a King Ranch haystack would be easier to find, Dad.” Deke had already pondered the available options to finding his wife, he with the largest stake in the game…

To say that Eridanian clan of the Space Family McKinney is worried is likely the understatement of all-time, whether time is artificially altered or not.

In the same way, Ekcello is experiencing real anxiety for the very first time. Never before had a circumstance arisen that his reasoning could not overcome. That he allows the continuing “stasis” of his Gifted members, including his wife-mate Fortan, is proof enough. “What they do not know will not hurt them,” is his justification.

Skaldic the Null has a vested interest in Princess Cerella, her having treated him more fairly than he could have ever hoped. Exactly how her absence will affect the Null cause is the primary issue. Secondarily, he personally has his opinions about Cerella, ⃝    and other galactic goings-on, but he will keep those possible resolutions to himself. Suppression is a stigma for a reason.

Nevertheless, the concerned parties convene for an impartial pow-wow pity-party.

“She has been gone for many cycles and we are still sitting on our hands!” If Sampson had sole command, he would have Explorer out in space, hounding the ionic pathways of anything created, invented or manufactured.

Sammy Mac is not in charge this time.

“A needle in a King Ranch haystack would be easier to find, Dad.” Deke had already pondered that option, he with the largest stake in the game. “Cerella is the most resourceful being I know, well female anyhow… and other than you, Gus, Roy, Fitch and maybe Mom.”

“Now that’s one hardy endorsement, Deke,” Celeste allows. “Place me in the column of trusting that my daughter-in-law and our unborn grandchild are going to find their way back to us.”

“You have been quite calm in the face of this crisis, mother of Deke,” Ekcello’s tone is almost envious.

“I believe that all we were brought together… here for a reason, something bigger than just surviving the loss of Space Colony 1. Ever since we arrived, I have had this deep-down feeling that, and I’m speaking for myself, that we are ambassadors to Eridanus Related imagefrom Earth.”

“I agree Mother. Everything you taught me about the sovereign God, Divine Creator of the Universe, makes perfect sense to me now.” If that is not the case, Deimostra certainly hopes so.

“It’s all about faith, Sammy,” However, Mother Celeste needs more information about the state of Eridanian physiology though. “What is the duration of gestation for a birth in these parts Ekcello? Do you know what I mean?”


The NULL Solution =

Episode 70


page 72

The NULL Solution = Episode 69

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The NULL Solution = Episode 69

…“You know what, who knows what, what do you say, Jose?” Gibberish always messes with potential government eavesdropping…

— What would have the planet shaking in its mutual boots, would be the intercepted SETI {SETI, the Search for Extraterrestrial Intelligence, is an exploratory science that seeks evidence of life in the universe by looking for some signature of its technology. Our current understanding of life’s origin on Earth suggests that given a suitable environment and sufficient time, life will develop on other planets} message that has been conveniently squelched.

Utilizing a fractured combination of the four dominant languages of Earth, the long-ears of the dishes hear a warning from a distant civilization. In a nutshell, they were coming to get us.

As swell as cutting-edge technology is, the memo was not signed.

Neither Harper Lea Bassett nor any other world leader will ever know of the threat. The “need-to-know” axiom… well, that falls into the DoesNotApply column of interdepartmental dealings. And the Freedom of Information Act {FOIA} will not be prying it loose either. Some things are better left unsaid or The War of the Worlds will go down in 2nd place when it comes to global panic. –

“You know what, who knows what, what do you say, Jose?” Gibberish always messes with potential government eavesdropping.

“Si!” Gus plays the game.

“I trust Francine, she knows what’s at stake as well as I do. That rover on Nine is looking for more than unexplainable scattered space dust you know!”

“You promised!” Mindy catches Gus in the act. She does a silent ten count. “Give Grandpa Roy a thumbs-up for me.”

He does not bother asking how she knew he was cheating on his fatherly focus. What she doesn’t know is the same as the rest of the world doesn’t, though she might be in on the secret soon.

“I haven’t budged Mindy, really, look she’s almost asleep.”

“I give up,” she towel-dries her hair out of frustration. She willingly married into the Space Family McKinney, thereby legally signing away her rights to a normal life. “How bad is it?”

“As you may have guessed, we’re not alone. And somehow, we managed to pick up an enemy from a galaxy Hubble 2 can barely see! Other than that, things are peachy keen.”

“It makes me wonder what kind of world our daughter will grow up on.”

“Look on the bright side Dumplin’, we did survive WWIII. God would not have prevented Korea from committing planetary suicide, only to allow us to be wiped out by an alien invasion a year or two later. The world has never been more peaceful. Hey, even the radical Muslim terrorists have been scared into practicality.”

He is trying his damnedest to put a positive spin on Marscie’s prospects for a secure future.


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The NULL Solution = Episode 68

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The NULL Solution = Episode 68

and this just in to the NASA News newsroom, President Harper Lea Bassett has just announced that she is appointing a Blue Ribbon panel to determine if there is a threat of alien intrusion into our solar system…

As wayward as Mindy’s husband is, which is as far-flung as any considering his job, he has been an attentive father. He can appreciate the importance of parenting, having “lost” his.

“That last dust storm really did a number on the ranch. Carlotta must be at wits end. I’ll keep an eye on our little angel, so take your good long hot shower.”

“Speaking of our housekeeper, promise that you won’t be passing Marscie off to the housekeeper for just any flimsy reason.”

“Do you mean like saving the Earth from aliens?”

“Which reminds me, can you play a Disney download like “The Princess from Centaurus” instead of “Space Invaders”? That is stuff is 20th Century silly!”

“Oh, and Disney is more like reality?” Actually, a character much like real-life Gus is the hero of the movie he is criticizing. But he mostly acquiesces to a higher authority. “Princess Zachnod it shall be.”

“Hey I can do split screen with NASA News, right Marscie?” A mother of one month will give him no arguments. The geek in the anchor seat spews the latest news about the Ninth Planet, which is actually old news but “Generation SOL” needs a steady dose of recent history to keep it from predicting its future; living their lives on a planet other than this one.

‘The most recent data streaming back from the rover suggests that there are thruster marks all over the section it is currently mapping…’

“Oh great, more news on alien evidence! We have mass hysteria in the 80-110 year old demographic and we have found blastoff depressions on Planet 9.”

‘… and this just in to the NASA News newsroom, President Harper Lea Bassett has just announced that she is appointing a Blue Ribbon panel to determine if there is a threat of alien intrusion into our solar system.’

“Hey Dad, how did Mom let that get on the air?” It is a part of Francine’s job, but controlling newshounds is like placing a muzzle on a bullhorn.

Gus and Roy have a perpetual/intuitive link. It is a bit scary, but it does save time-wasting device scrolling.

 “Do you mean the Blue Ribbon panel that I’m not on? Let the “Bassett Hound” think she’s in charge – remember, it is election season again.” Election seasons are a self-perpetuating process.

If only NASA were in control; talk about “for the good of the world”, instead of “the good of the few”. —


The NULL Solution =

Episode 68


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