THE RETURN TRIP – Episode 223
…The staggering ramifications of Ekcello explaining the McKinney’s fate are lost, overshadowed by the immediate; will a hundred tomorrows erase the memories of the day we/they first met…?
… Indeed that first day on Eridanus was memorable, nothing that the passage of the intervening ten years can erase, though they can only guess how many Earth years have fallen by the wayside. For a man playing catch-up, Sampson will, to this day, swear it was only three, but then again aging does not seem to be a factor here.
And as much as things change, sometimes they do not. Celeste’s propensity for the parapsychological has firmly entrenched her as a favorite of most of the dwellers on this thought-heavy planet. The music she produced in the guise of deep-space computer communications from the bridge of the
NEWFOUNDLANDER Explorer has become all the rage.
Deimostra, whose physical development should match her 16 year Earthly age, is lagging behind by ½, while her intellect races to 16².
Sammy Mac is a different story. It is not that he personally feels out of place, but the bravado mannerisms that are irretrievably stamped into his personality are an acquired taste on Eridanus. To be sure, one of the concepts these cerebral people have
the hardest time comprehending is his need for competition, as it applies to gamesmanship or one-upmanship. In Celeste they see refinement and culture / In Sampson they find football, baseball, horse racing, and a burning yearning to win and be the best.
“You must have had some form of sports somewhere along the line,” he would tell them, ignoring the telepathy that they insist he master. “We saw your ancestors on Mars you know and they seemed to be regular guys—no floating or mind-games. In fact, the recreation room on the NEWFOUNDLANDER was filled with one particular weird game… like they were gambling.”
His contention falls on deaf ears, no matter which, they ignore his primitive rants. It was as though they have erased the memory of their ancient forebears, wiped them away and started with a clean slate. What they used to be has been placed in the pay-no-mind column of the collective memory.
These days, they have been forced back in time, in the form of a clunky spaceship and three creatures whose muddling civilization has been mostly forgotten about. Sampson’s stubborn reluctance, or wrongly hardwired brain, most assuredly will remind them to avoid such impulsiveness in the future.